Thursday, December 10, 2015

The Marrowbeast of Portown, Parts One & Two

The Marrowbeast of Portown, Part One is the same as the previous version, with a title change. The new name is better in every way. Buy it today! (It's free!)

The Marrowbeast of Portown, Part Two is finally finished! least finished enough for a first publishable draft.

This one features a lot of monsters from Grenadier's "Monster Manuscript", but don't worry, I included the MM entries for them in the body of the text. They are not very clean pics, and eventually it'd be nice to get some clean pics, re-typed with new formatting, etc. but this is hobbyist gaming at it's electronic finest! -- A hodge-podge of rules from more than one book, more than one system, and exactly the kind of thing to expect at my table!

Is it perfect? Not by a long shot. There are several loose ends that need to be tied up, and there are a lot of tied up ends that could be loosened up to make this dungeon run better. As it stands, none of this is a problem, or even a negative view against it. Its always been my experience as a referee that any module I run, no matter how carefully kept to the written word, always deviates. Players are unpredictable and will choose courses you never thought of, or rather... they'll make choices you never would, because its a horrible idea to begin with.

Yep. They went there...

So, for whatever reason you want to run this, even with changes here or there, or scrap the whole thing & use the map only (the map is one of my very own, created with Kolourpaint -- an MSPaint knock-off for Linux...), keep in mind that I did the same thing every time I bought a D&D/AD&D module back in the day. ;)

So, after making you read all of this trivial BS, here's the links:

Part One (932kb) :

Part Two (10.2 MB) :

Let me know if there are any problems with the links.